![]() By default, Bridge Constructer Portal on consoles operates with a double-buffer v-sync that flutuates between 30fps and 60fps, but porting over the low setting from PC to Xbox effectively locked us to 60fps throughout. Interestingly though, we did get some slight wobbles above 60fps when running the Xbox One X in 120Hz output mode - but nothing worth writing home about. The only settings that don't work are the PC's resolution and frame-rate options - pixel count is locked to 1080p on Xbox One S and native 4K on the X, whereas the PC version supports high refresh rate displays and ultrawide resolutions. Here is a look at how you can change Xbox One S and X graphics settings in Bridge Constructor Portal by accessing the UWP version on PC. Moving shadows from Xbox medium to the high preset improves their quality very, very slightly but aren't really worth adjusting. ![]() The post-processing selectable is arguably the most interesting setting though, introducing screen-based and per-object motion blur and SSAO - all of which are otherwise absent from the 'stock' Xbox version of the game. By far the biggest impact to performance comes from anti-aliasing, where ramping this up to a maximum 8x MSAA sees both Xbox consoles collapse to a wobbly 10-15 frames per second. By default these are set to 2x MSAA and medium quality, respectively. There are three major areas for adjustment: anti-aliasing, post-process effects and shadows. Also fascinating is that if you play the game on Xbox first, the console settings migrate across to the PC game when you load it up. In-game progress is shared between Xbox and PC platforms, and somehow, your graphics settings do too. Settings changes on the PC version are beamed into the cloud and transfer over to both Xbox One S and Xbox One X - presumably a factor of UWP and the 'Play Anywhere' nature of the title. Graphics menus in console games are a rarity for obvious reasons, making this discovery somewhat curious: adjusting graphics presets in Bridge Constructor Portal on the Windows Store works just as it should, but with an added bonus - your changes transfer across to the Xbox versions too and can radically alter performance.įriend of Digital Foundry, Alex Goh, clued us into this one when exploring the Xbox Game Pass library and remarkaby, his report checks out. In a world of cross-platform development, one of the key differentiating factors between console and PC releases is the ability to tweak graphical settings - a necessity when a games PC can be built from a vast array of different components.
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